Flashback / dream / montage / intercut
Scripts often need flashback / dream / montage / intercut scenes. Script format has dedicated markers so readers grasp the type at a glance.

Four common special scene types
1. Flashback
A scene set in the past (childhood, war memory).
Notation: add FLASHBACK to the scene heading:
SCENE 12 / INT. LIGHTHOUSE COTTAGE / DAY - 1995 (FLASHBACK)
Or Hollywood:
INT. LIGHTHOUSE COTTAGE - DAY - 1995 (FLASHBACK)
When exiting flashback, end with END FLASHBACK.
In Slima's mock setting, The Last Night Train's C-story is J. Doe's childhood flashback.
2. Dream sequence
Not actually happening; in a character's head.
Notation:
SCENE 8 / INT. LIGHTHOUSE COTTAGE / NIGHT (DREAM)
Or:
DREAM SEQUENCE:
SCENE 8 / INT. LIGHTHOUSE COTTAGE / NIGHT
...
END DREAM
3. Montage
A series of short shots representing time passing or emotional accumulation.
Notation:
MONTAGE:
- J. Doe climbs the lighthouse at dawn each day
- The lighthouse beam cuts through a storm-wracked sea
- J. Doe ages, but his motions don't change
END MONTAGE
Montages have no full dialogue — just short description lines.
4. Intercut / Bridge
Two scenes crosscut (e.g. both ends of a phone call, parallel chases).
Notation:
SCENE 15 / INT. POLICE STATION / NIGHT - INTERCUT WITH SCENE 16
Officer J. Doe picks up the phone.
J. DOE
This is Officer Doe.
INTERCUT:
SCENE 16 / EXT. LIGHTHOUSE / NIGHT
A. Smith stands atop the lighthouse, in the fog, phone to her ear.
A. SMITH
You can't tell him...
INTERCUT indicates the shot crosscuts between two locations.
How Slima handles special scenes
Slima doesn't auto-classify flashback / dream / montage — you mark (FLASHBACK) / (DREAM) in the scene heading yourself.
But these special markers appear in:
- Scene Board card titles (visible label)
- List mode's scene rows
- Exported formats (industry-standard layout)
Storyline integration
Special scenes often belong to specific storylines (e.g. a dedicated flashback C-story). Linking via Scene Detail Panel makes the board display them with the storyline's colour.
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