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Screenplay shortcut cheat sheet (and the slash palette)
Last updated September 9, 2026 · 8 min read
In one line: every key that actually works in the screenplay editor, what
/on an empty line gives you, and where the old Script Studio shortcuts went.
The copy on your screen comes first
The ? button on the toolbar opens the shortcut guide. It draws the flow diagram for whichever format this file is in and puts a badge on it saying which one, and it reads its keys out of the code, so it is always newer than any document. This page is the one you print and stick beside the desk.
Below, Mod means ⌘ on a Mac and Ctrl everywhere else.
Element flow: Tab and Enter
Where Tab takes you depends on the element you are standing on, and the two formats differ.
Taiwan Element Flow
Each box is the key you press and the element you land on. Tab toggles Action and Character; Enter loops Character and Dialogue for as long as you keep going. Parenthetical is off this road — Mod+4 or the slash palette — and Tab on a dialogue line does nothing in this format.
Hollywood Element Flow
Tab from either a character or a dialogue line goes to a parenthetical, the way Final Draft and Arc Studio do it. Shift+Tab walks back: Character to Action, Dialogue and Parenthetical to Character.
One thing holds in both formats: Enter on a Transition starts a new scene. Enter on an empty line usually drops you back to Action, but not always — an empty Parenthetical goes to Dialogue in both formats, an empty Action goes to Character in Hollywood, and an empty Dialogue goes to Character in Taiwan format. Character names autocomplete from your recent dialogue.
Number keys change the element outright
| Key | Becomes |
|---|---|
Ctrl+1 |
Action |
Ctrl+2 |
Character |
Ctrl+3 |
Dialogue |
Ctrl+4 |
Parenthetical |
Ctrl+5 |
Shot |
Transitions have no number key. They sit at the bottom of each scene and get inserted from that slot.
Editing
| Key | Does |
|---|---|
Mod+Z |
Undo |
Mod+Shift+Z or Mod+Y |
Redo |
Mod+C |
Copy — the whole line when nothing is selected |
Mod+V |
Paste |
Undo means undo. Splitting, merging and deleting scenes, retyping an element, dragging cards around the board — all of it goes into Mod+Z. The stack is fifty deep, and consecutive typing on the same line within about a second and a bit collapses into one step, so ten characters is one undo rather than ten.
Navigation and focus
| Key | Does |
|---|---|
Mod+Shift+↑ |
Previous scene |
Mod+Shift+↓ |
Next scene |
Mod+Shift+[ |
Collapse or expand the current scene |
Mod+Shift+1 |
Line focus (press again to turn off) |
Mod+Shift+2 |
Scene focus (press again to turn off) |
Collapse-all has no key. That is the button at the bottom right of the page.
The slash command palette
Type / at the start of an empty line and the palette opens. There is a filter box at the top: type to fuzzy-match, ↑ ↓ to move, Enter to run, Esc to close.
Three groups.
Elements
Action Ctrl+1, Character Ctrl+2, Dialogue Ctrl+3, Parenthetical Ctrl+4, Shot Ctrl+5. Pick one and the line you are on becomes that element.
In Taiwanese format the parenthetical row is hidden from the palette — it is not part of the Taiwanese Tab flow, so it does not get advertised in the menu. Ctrl+4 still inserts one.
Quick Insert
Where this group gets its data changed in 4.0, and it is worth being precise. There is no character bible and no location list any more. What the palette shows instead:
- Up to five characters, taken from the cast Slima derives from every
.scriptfile in this book, ordered by number of dialogue lines, with that line count on the right. A character is in the cast for one reason only: somebody typed that name on a character cue. - Up to five locations, the book's most-used scene-heading locations, each labelled INT or EXT.
Both lists are book-wide, not file-wide. So when you open the first scene of episode two, the locations from episode one are already sitting there.
Choosing a character does three things: retypes the current line as a character cue, fills the name in, and presses Enter for you, leaving the cursor on the dialogue line.
Choosing a location rewrites the entire scene heading: location, INT/EXT, and it sets the time of day to DAY. If you had NIGHT on that scene, it is gone. Set it back afterwards.
Scene
- New Scene — appends one at the end
- Note — pins a note to the line you were on, labelled "Author's note (not exported)"
Book-wide keys that work here too
| Key | Does |
|---|---|
Mod+P |
Quick open — the fastest way to jump between episodes |
Mod+Shift+E |
Explorer |
Mod+Shift+A |
AI Chat |
Mod+Shift+O |
Outline |
Mod+Shift+C |
Comments |
Mod+Shift+N |
Notes |
Mod+Shift+B |
Beta Reader |
Mod+D |
Zen Mode |
Mod+Shift+D |
Dark mode |
Mod+/ |
Help |
Alt+N |
New file |
Mod+, |
Settings |
Mod+S |
Save — it saves itself anyway, this is the reflex key |
There is no Mod+F. Nothing searches inside the file; full-text search is the Search panel in the activity bar. See find and replace.
Old Script Studio keys, and what they do now
Anyone arriving from the old studio will try these, so here they are:
| Old key | Now |
|---|---|
Ctrl+Shift+N new scene |
Gone. Mod+Shift+N opens the Notes panel across the whole Writing Studio |
Ctrl+\ / Ctrl+Shift+\ collapse |
Moved to Mod+Shift+[, because Mod+\ is Split Editor |
Ctrl+Shift+F switch format |
Removed on purpose. One keystroke reformatting an entire screenplay was too easy to hit by accident; use the toolbar |
F11 Zen |
The site-wide focus shortcut is Mod+D |
Cmd/Ctrl+Opt+←/→ previous/next episode |
Gone with the season hierarchy. One episode is one file, so Mod+P is how you jump |
Cmd 1–Cmd 4 page switcher |
Gone with the Script Studio shell |
Related
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